Sea of Stars

Sea of Stars is a brilliant RPG with gorgeous visuals, engaging combat, and a story that doesn't overstay its welcome.

Sea of Stars key art.
Image courtesy of developer Sabotage Sudio.

The narrative follows Valere and Zale, two Solstice Warriors with a special affinity with lunar and solar magic, respectively. They are among generations of warriors trained form birth to cleanse the world of the evil Feshmancer's (gross) minions. It's a straightforward story with just enough world building and unexpected turns to keep things interesting, but where Sea of Stars really shines is in its characters.

I was fully invested in the merry band of travelers that Valere and Zale amassed, caring enough about each of them to fully experience the few gut-punches that the narrative had in store. With such rich characters and a genuinely interesting world, I was disappointed that the ending fell a bit flat. It just... ended. There wasn't much fanfare beyond the final boss fight, and then I was dropped back at the pre-boss save point[1].

The turn-based combat remained engaging throughout my 20 hours with the game. Unfortunately, there isn't much in the way of character progression or any customization to speak of, so I wouldn't want to spend too much more time with this combat system, but it services just fine for the game's runtime.

The stunningly beautiful pixel art feels special, set against a backdrop of memorable music. Each frame is intricately designed and bursting with color in a way that feels uncommon today. There are plenty of quirky locations to explore (the swamp with singing mushrooms being a real standout) and funky characters to meet, each rendered with apparent care.

Sea of Stars is also uncommon in that it simply gets to the point. Each location is relatively bite-sized, making hour-ish long play sessions feel great, and the story doesn't suffer from added bloat or filler. This game knows what's important to it and doesn't waste much time on much else.

I've started to truly appreciate media that has a narrow scope. Put another way, media that has a certain economy to it, presenting only what is strictly necessary. As a younger person, I hungered for an all-consuming world that I could sink countless hours into. While that's still a real treat, more often I find myself taking joy in smaller experiences such as Sea of Stars.


  1. I'll add a big caveat to that criticism in that I haven't completed the necessary tasks to experience the "true ending," so I can't in good conscience hold the normal ending against the game. ↩︎